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Rules: Detail view  Back to full view

A set of rulebooks and activities in detail.

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Rules added to the sequence of play

These rulebooks are the best places to put rules timed to happen at the start, at the end, or once each turn. (Each is run through at a carefully chosen moment in the relevant top-level rulebook.) It is also possible to have rules take effect at specific times of day or when certain events happen. Those are listed in the Scenes index, alongside rules taking place when scenes begin or end.

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When play begins  ... rulebook

 name

    title screen rule   name  unlist 

    set permanent health to initial health rule   name  unlist 

    (now the numbers boolean is false) 

    (say "They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you have quietly made your way back to where it all began. What better place to rest?[paragraph break]With a grunt of pain you descend from your horse and lie down near the water. How good it would be to just close your eyes for a moment and sleep... but you know that you've got to take that bullet out first.[paragraph break]'They all said I was crazy, but I [italic type]knew[roman type] you'd be coming back here,' says a young voice behind you.[paragraph break][italic type]First time players, please type HELP[roman type].") 

    (let X be a random revolver carried by David; ...) 

    ready natural weapons if no other weapon readied rule   name  unlist 

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Every turn  ... rulebook

 name

    ready natural weapons if no other weapon readied rule   name  unlist 

    standard increase or reset the tension rule   name  unlist 

    decrease temporaries rule   name  unlist 

    automatic increase of anger rule   name  unlist 

    David too afraid rule   name  unlist 

    when to make the great decision rule   name  unlist 

    (if the noun is a thing and the noun is ambiguously plural, notice the plurality of the noun; ...) 

    (if the combat state of David is at-Act begin; ...) 

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When play ends  ... rulebook

 name

There are no rules in this rulebook.

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